King Arthur Pendragon RPG

In this Period, King Arthur takes the throne of Britain and fights a series of fierce battles to hold his claim. He is aided by Merlin in many ways.

Historical Comparison
The Boy King Period is roughly equivalent to
12th-Century England in terms of culture and warfare.
In many ways, the coming of King Arthur parallels
the end of the Norman dynasty and the coming
of King Henry II of England and the Angevin
dynasty (whose monarchs are commonly called the
Plantagenets). Think too of Queen Eleanor of Aquitaine,
the strong wife of Henry, as Queen Guenever.

Our Campaign
This campaign is largely scripted throughout this
Period. The role of player knights is to participate
in the events and to acquire Glory from the many
battles. Of course, they can choose to find some way
to go off on adventures, but if they do there is the
chance that they will miss much of the action. Remember,
refusing a lord’s command to muster causes
a loss of honor, is a sign of cowardice, and if continued
deserves degradation.

King Arthur fights first to acquire his throne in
Logres, then to attain the High Kingship of Britain.
He follows the route of conquest, not acclamation, to
become the High King, and thanks in large part to the
recklessness of the other kings of the land, succeeds.

The component power blocks in Britain at this
time are as follows:

Logres: Logres is still broken up into its counties.
The two remaining duchies of Lindsey and Silchester
dominate the lowlands.

Saxon Lands: The south has five kingdoms and
many small chieftains (such as Chief Port or the Haestingas).
Two strong kingdoms encroach upon Malahaut.

Malahaut: The Kingdom of Malahaut is still a
strong kingdom with several cities around Eburacum,
plus the Catterick lands. Numerous hill tribes and
peoples are allies, such as Elmet, Rheged, and the
Pennine tribes.

Norgales: King of Norgales also rules Gomeret,
Snodonia and nearby hill tribes, plus the plain of

Cameliard: Cameliard is nervously independent
between aggressive Norgales and protective Lindsey.
The king plays a key part in the upcoming royal story.

Escavalon: The strongest kingdom in south
The city of Carlion, in this land, plays a key part in the upcoming
Arthurian story.

Wales includes The Marcher Lands of Builth, Brycheiniog, Elfael, Ergyng (City of Hereford Capital of KOG), Estregales (which includes Carmarthean, Menevia, Neath, and Pembroke, Pembroke, Gloucester, Gwent, Lamber, Manchester, Kinteton, Warcester, Warwick. All can be found on the cambrian map located in the maps section!

However a Hidden Kingdom Known as the Circle of Gold exist’s to challenge Arthur and His knights, This Kingdom Plays an Important part in the Cambrian War That the players will be taking Part in! For Behold the Secret is revealed that the Kingdom of Gold, The Cercle of Gold, Ergyng with the City of Hereford is Capital of KOG,It is the same kIngdom Big and powerful!

What’s New
The standards in the Boy King Period are slightly
advanced from those of the earlier two Periods. If
something’s not mentioned here, it doesn’t exist at
this time.

The following equipment is currently available.

Armor: Better armor becomes commonly available
to most knights who can afford it: 12-point reinforced
chainmail, worn with a closed helm.

Weapons: The newly available weapons are the
jousting lance, morning star, and warflail.
Horses: Chargers become widely available. The
result is that the mounted sergeantry are mounted
upon them as well as all knights.

Clothing: Clothing during this Period shifts
from 5th- or 6th-Century dress to later medieval fashions.
Men wear both a long-sleeved undertunic and
an overtunic of fine wool or linen. The overtunic has
no sleeves, and is fastened at the waist by a belt. Legs
are covered with chausses, which are thick stockings.
Thick leather shoes are common. The cloak is knotted
and pinned at the right shoulder. Hair cuts are
short, with a soup-bowl style being popular among
knights, in part because it suits the type of helmets
being worn. Men are clean-shaven.

Women wear sleeved undertunics
like a man’s. The overtunic, called a
bliant, fits tightly at the waist and flows
into a skirt. The neck is cut low to reveal
the undertunic beneath and is laced up
the sides. Belts are worn around the
waist, and the cloak is attached with a
cord across the neck.

Knighthood is recognized as having
special privileges and rights, and
one of those is to have individual coats
of arms. Personal designs cannot be duplicated
by anyone else in the kingdom,
and in this early period fights and feuds
may occur when people discover someone
else has chosen the same design.
Heralds also make their first appearance
at this time, their job being to
advise and to keep track of the increasingly
complex arms.

Chivalry is instituted as a real
phenomena in Year 511. Starting three
years later, in 514, King Arthur uses it
as one method of qualifying for membership
in his Round Table, the most
prestigious club in the world.
Women acquire more social status in
this Period. Everyone is quite impressed
that King Arthur marries Guenever for
love rather than (just) politics.

The first tournaments are established
as a method for knights to show
their prowess and practice their skills. It
is also a way to win Glory and, just as
importantly, money.

Three types of events occur: animal
fights, the bohort, and the melee.
The first two are not for knights.
Animal fights are meant for peasant
entertainment; either animals fight each
other (bulls versus bears is popular), or,
occasionally, men fight against beasts.
The bohort is a rough-and-tumble
fight of non-knights seeking to prove their
prowess to overlords, perhaps so that an
individual might be chosen as a squire.
The melee is the primary knightly
event. It is fought between two teams

of knights. An area, often of several square miles,
is marked off as the combat area. It overruns fields,
towns, and vineyards. A safe area, wherein the knights
may not be attacked, is marked for each team. A time
limit is set, usually half a day, and the event begins
and ends only when the marshal’s bugles are blown.
Only sword and lance may be used in the melee.
At first, the sponsor may choose to allow either
blunted or normal weapons, though after a short
while only rebated weapons are used to preserve the
lives and limbs of the combatants. Only fair fighting
is allowed — no attacks from the rear, no multiple
opponents on one, no tricks such as tripping horses
or using dogs to panic steeds. However, there are not
yet any judges to oversee this, so honor is required
from all participants to follow the rules.

Any knight may participate, and he may be assisted
by his squires, servants, or even masses of footmen.
The object is to capture enemy knights and
bring them to the refuge, whereupon they are captured
and forfeit their horse and armor. This is very
expensive for the losers and very lucrative for the
winners. Prisoners who have been captured but not
yet returned to the safe area may attempt to escape
without besmirching their honor.

Fiefs are still grants of land, or perhaps of some
other right (such as raising a toll booth on a bridge,
or taxing part of the income from a town), in return
for fealty and service. However, landlords naturally
still prefer to retain all their income and reluctantly
make such grants. They much prefer temporary gifts
that are not inheritable.

Commoners start to build their houses with
chimneys. While the army is gone, many new manors
are built with them. This greatly improves the
standard of life inside these buildings.
Motte-and-bailey castles are common because
they are cheap and quick to raise, but stone begins
to replace timber for castles in this Period. The Pendragon
finances many such keeps and stone walls for
his holdings.

The following components become available, at
the given costs, during this Period:
Curtain wall (DV 7): £20 per area
Curtain wall, double (DV 9): £30 per area
Gate and gateworks (DV –1): £6
Gate and gateworks, large (DV –2): £7
Gate and gateworks, postern (DV 0): £6



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